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Death Mode
Death Mode is the second gamemode introduced in the Calamity Mod, serving as an increased difficulty level to Revengeance Mode. It is activated by using the Death item, which can be crafted at any Altar and does not have any ingredients.
Attempting to activate it in a world without Revengeance Mode will have no effect. Death Mode can be deactivated and activated at will. Attempting to activate or deactivate Death Mode while a boss is alive will display a status message and will have no effect. While active, the Death Mode icon will be shown on the top of the Difficulty Indicator, replacing the Revengeance Mode icon.
Contents
General Changes [ ]
Boss Spawn Conditions [ ]
To work out which boss will be spawned, look at the table below for the first boss that hasn’t been defeated. If its conditions are met, then this boss will be the one that is spawned.
| Boss | Biome | Hardmode | Post-Moon Lord |
|---|---|---|---|
| Eye of Cthulhu | Surface or Space at night | ![]() | ![]() |
| Eater of Worlds | The Corruption | ![]() | ![]() |
| Brain of Cthulhu | The Crimson | ![]() | ![]() |
| Desert Scourge | Desert | ![]() | ![]() |
| The Perforators | The Crimson | ![]() | ![]() |
| The Hive Mind | The Corruption | ![]() | ![]() |
| Crabulon | Glowing Mushroom biome | ![]() | ![]() |
| The Destroyer | Surface at night | ![]() | ![]() |
| The Twins | Surface at night | ![]() | ![]() |
| Skeletron Prime | Surface at night | ![]() | ![]() |
| Plantera | Underground Jungle | ![]() | ![]() |
| Duke Fishron | Ocean | ![]() | ![]() |
| Cryogen | Snow biome | ![]() | ![]() |
| Calamitas | Surface at night | ![]() | ![]() |
| Astrum Aureus | Surface Astral Infection at night | ![]() | ![]() |
| Profaned Guardians | Surface Hallow or The Underworld at day | ![]() | ![]() |
| The Dragonfolly | Surface Jungle | ![]() | ![]() |
Environmental Effects [ ]
Temperature Protective Gear [ ]
| Item/Buff | Cold Immunity | Heat Immunity |
|---|---|---|
Ambrosial Ampoule | ![]() | ![]() |
Hydrothermic armor Set bonus (when under 50% health) | ![]() | ![]() |
The Camper | ![]() | ![]() |
Cozy Fire | ![]() | ![]() |
Eskimo armor Set bonus | ![]() | ![]() |
Fearmonger armor Set bonus | ![]() | ![]() |
Hand Warmer | ![]() | ![]() |
Inferno | ![]() | ![]() |
Invincible | ![]() | ![]() |
Molten | ![]() | ![]() |
Pink Eskimo armor Set bonus | ![]() | ![]() |
Warmth | ![]() | ![]() |
Angel Treads | ![]() | ![]() |
Hydrothermic Headgear | ![]() | ![]() |
Hydrothermic Helm | ![]() | ![]() |
Hydrothermic Helmet | ![]() | ![]() |
Hydrothermic Hood | ![]() | ![]() |
Hydrothermic Mask | ![]() | ![]() |
Bloodflare Horned Helm | ![]() | ![]() |
Bloodflare Hydra Hood | ![]() | ![]() |
Bloodflare Imp Mask | ![]() | ![]() |
Bloodflare Ram Mask | ![]() | ![]() |
Bloodflare Wyvern Helm | ![]() | ![]() |
Celestial Tracers | ![]() | ![]() |
Elysian Tracers | ![]() | ![]() |
Elysian Wings | ![]() | ![]() |
Empyrean Mask | ![]() | ![]() |
Lava Charm | ![]() | ![]() |
Lava Waders | ![]() | ![]() |
Obsidian armor Set bonus | ![]() | ![]() |
Obsidian Rose | ![]() | ![]() |
Obsidian Skin | ![]() | ![]() |
Seraph Tracers | ![]() | ![]() |
Tarragon Helm | ![]() | ![]() |
Tarragon Helmet | ![]() | ![]() |
Tarragon Horned Helm | ![]() | ![]() |
Tarragon Mask | ![]() | ![]() |
Tarragon Visage | ![]() | ![]() |
Void of Extinction | ![]() | ![]() |
Yharim’s Insignia | ![]() | ![]() |
Auric Tesla Body Armor | ![]() | ![]() |
Blazing Core | ![]() | ![]() |
Cold Divinity | ![]() | ![]() |
Elemental Gauntlet | ![]() | ![]() |
Fire Gauntlet | ![]() | ![]() |
Frigid Bulwark | ![]() | ![]() |
Frost armor Set bonus | ![]() | ![]() |
Encased | ![]() | ![]() |
Frost Barrier | ![]() | ![]() |
Frost Flare | ![]() | ![]() |
Magic Scarf and Hat | ![]() | ![]() |
Magma Stone | ![]() | ![]() |
Molten armor Set bonus | ![]() | ![]() |
Soul of Cryogen | ![]() | ![]() |
Rampart of Deities | ![]() | ![]() |
Underground Lighting Gear [ ]
These items can be used to reduce the effects of darkness while underground. With a total light level of 1, the darkness is reduced by 25%. At level 2, it’s instead reduced by 45%. At level 3, it’s reduced by 65%. At level 4, it’s reduced by 85%. At level 5, the darkness effect is cleared entirely.
| Item/Buff | Light strength |
|---|---|
Radiant Ooze (At night) or Ambrosial Ampoule or The Sponge | 1 |
Aquatic Emblem (While underwater) | 1 |
Campfire or The Camper | 1 |
The Camper | 1 (Total of 2) |
Giant Pearl | 1 |
Jellyfish Necklace (While underwater) or Jellyfish Diving Gear (While underwater) or Arctic Diving Gear (While underwater) or Abyssal Diving Gear (While underwater) or Abyssal Diving Suit (While underwater) or Deific Amulet (While underwater) or Rampart of Deities (While underwater) | 1 |
Arctic Diving Gear (While underwater) or Abyssal Diving Gear (While underwater) or Abyssal Diving Suit (While underwater) | 1 (Total of 2) |
Mining Helmet | 1 |
Shadow Orb or Crimson Heart or Magic Lantern or Radiating Crystal or Strange Orb (While out of water) | 1 |
Aquatic Heart | 1 |
Blazing Core | 2 |
Fairy Bell or Creeper Egg or Rusted Jingle Bell | 2 |
Lumenous Amulet (While underwater) | 2 |
Shine Potion | 2 |
Wisp in a Bottle or Suspicious Looking Tentacle or Strange Orb (While underwater) | 3 |
Enemy AI Changes [ ]
Several enemy AIs have been adjusted to be more aggressive and dangerous:
Boss AI Changes [ ]
This is a list of all boss fight changes caused by Death Mode. The names of vanilla bosses are italicized.
Pre-Hardmode [ ]
King Slime [ ]
Much larger, moves faster and teleports more often. Only summons Blue Spiked Slimes throughout the fight. Crown Jewel now fires a spread of three projectiles.
Desert Scourge [ ]
Has more segments, which are larger. Burrows more often and gains increased acceleration and speed as its health decreases.
Eye of Cthulhu [ ]
Charges faster and more often as its health decreases. Performs less chain dashes as its health decreases.
Crabulon [ ]
Fires sprays of mushrooms more frequently. Moves quicker, has decreased attack delays, and summons more Crab Shrooms as its health decreases. Always performs the modified jump pattern. Crab Shroom walls are always slightly tilted.
Eater of Worlds [ ]
Segment count increased to 84. Begins firing Vile Spits when there are 75 segments remaining, and Cursed Flames when there are 62 segments remaining. Can fly at players out of reach more easily. Gains increased acceleration and top speed as its health decreases.
Brain of Cthulhu [ ]
Can teleport much closer to the player. Creepers move faster. The minimap icon disappears when it is damaged in phase 2. Gains decreased attack delay as its health decreases.
The Hive Mind [ ]
Moves very quickly, teleports extremely often, and can use all attacks upon reaching 66% HP in phase 2.
The Perforators [ ]
The Hive fires projectiles more often and has increased aggression. The Perforators are larger and have more segments. The Hive will hover at its ramming height if more than one Perforator is alive.
Queen Bee [ ]
Has faster charges and fires stingers extremely rapidly. Gains increased top speed and spawns Bees and shoots stingers at a higher rate when enraged.
Skeletron [ ]
Head HP decreased to 4400 and accelerates quicker as its health decreases. Skeletron summons and respawns with 4 hands instead of 2. Hand HP decreased to 1014. Hands attack at much higher velocity and accelerate quicker. Teleports spawn 5 magic bolts instead of 3. Fires faster skulls more often.
The Slime God [ ]
Crimulan Slime God always shoots mines. All slimes are permanently enraged.
Wall of Flesh [ ]
Enrages at a closer distance. Hungries have more damage. Top speed increases as its health decreases.
Hardmode [ ]
Cryogen [ ]
Cryogen and its projectiles are more aggressive and faster.
The Twins [ ]
Gain reduced attack delay, increased acceleration and top speed as their health decreases.
Brimstone Elemental [ ]
Movement speed increases as her health decreases. Fires more projectiles more often during all phases. Only fires 1 laser during her laser attack.
The Destroyer [ ]
Has more segments and spawns more Probes. Laser fire rate dramatically increased, and acceleration and top speed increase as its health decreases. Body segments gain 10 defense at all times.
Aquatic Scourge [ ]
Segment count increased by 10. Projectile velocity is increased, and acceleration and top speed increase depending on its distance from the player and as its health decreases. Teeth projectiles home in more aggressively. Fires a wider spread of sand blasts while spinning.
Skeletron Prime [ ]
Fires skulls more frequently while spinning. Hands and head gain increased acceleration and velocity as their health decrease.
Calamitas [ ]
Shoots more aggressively and gains increased acceleration and top speed while decreasing attack delay as its health decreases. Cataclysm and Catastrophe move quicker and gain decreased attack delay as their health decreases. Summons more Soul Seekers with less health.
Plantera [ ]
Petal firerate dramatically increased. Attempts to ram the player more often. Top speed, acceleration, maximum hook range, and number of tentacles spawned increase as her health decreases. Tentacles move faster.
Leviathan and Anahita [ ]
Anahita has increased top speed and spends less time firing bubbles. The Leviathan charges twice in a row instead of once.
Astrum Aureus [ ]
Jumps more aggressively. Fires more lasers and astral flame crystals, moves quicker, and gains decreased attack delay as its health decreases. Only jumps twice instead of three times.
Golem [ ]
Jumps more aggressively and increased fire rate. Top speed increases as its health decreases. Golem Head can fire lasers from the start of the fight and fires more often as its health decreases. Golem Head fire rate delay after detaching increased by 2 seconds.
The Plaguebringer Goliath [ ]
Stingers are faster and home in on the player more aggressively. Fires additional rockets and charges at higher speeds. Attacks four times during her charge and Plague Nuke Barrage attacks. Gains increased top speed and spawns minions and shoots missiles at a higher rate when enraged.
Duke Fishron [ ]
Dash displacement increased. Minimap icon disappears during Phase 3. When below 20% HP, charges endlessly at the player. All projectiles have increased velocity.
Ravager [ ]
Its projectile speed is roughly doubled.
Lunatic Cultist [ ]
Projectiles travel faster. Ancient Dooms explode faster. Moves faster while relocating.
Astrum Deus [ ]
Worms and lasers are faster. Worms gain increased velocity as their health decreases. Fires more Astral orbs.
Moon Lord [ ]
Clots heal for 1500 HP instead of 1250. All projectiles have increased velocity. Moon Lord and True Eyes of Cthulhu are more aggressive.
Post-Moon Lord [ ]
Profaned Guardians [ ]
The main Guardian always leaves a trail of exploding flares as it charges.
The Dragonfolly [ ]
Enters phase 3 at 40% HP. Gains increased speed along with its projectiles and aggression when enraged.
Providence, the Profaned Goddess [ ]
Has a different attack pattern that is more difficult and harder to predict. The Healer Guardian heals every 0.5 seconds. Has a much more aggressive behavior. The crystal lasts for less time. She will no longer summon Cocoon Healing Stars while in her cocoon. Attack delay decreases as her health decreases.
Storm Weaver [ ]
Larger and has more segments. Damage dealt against the tail is multiplied by 3 instead of 10. Charges more frequently and with a shorter delay in phase 2.
Ceaseless Void [ ]
Can always fire the ring of 12 dark energy orbs. Moves quicker as its health decreases. Summons more Dark Energies. Dark Energies become immune to knockback at 90% HP, and are more aggressive.
Signus, Envoy of the Devourer [ ]
Attacks 1 time per phase. Generally more aggressive. Cycles through phases faster as its health decreases.
Polterghast [ ]
Enters phase 2 at 90% HP and phase 3 at 60% HP. Phantom Spirits shoot at a higher frequency.
The Old Duke [ ]
Enters phase 2 at 80% HP and phase 3 at 50% HP. Switches between its attacks faster and has increased movement speed. Charges are faster in velocity and occur more frequently.
The Devourer of Gods [ ]
Contact with its head will instantly kill the player. The sky shader will stay pitch black for the whole fight. Always moves at max speed, no matter how much health it has. Switches between passive and aggressive phases faster in the final phase.
Jungle Dragon, Yharon [ ]
Immediately enters subphase 2 and enters subphase 3 at 60% HP. Immediately enters subphase 5 after fully healing in phase 2, enters subphase 6 at 65% HP, and enters subphase 7 at 30% HP. Attack delay decreased. Summons more Infernadoes in place of Flarenadoes. Yharon summons more fireballs in the second phase.
Supreme Calamitas [ ]
The arena’s size is reduced from 159×159 (inner available area is 157×157) to 127×127 (inner available area is 125×125) blocks. Brimstone Monsters no longer push each other.


Ambrosial Ampoule
Hydrothermic armor Set bonus
The Camper
Cozy Fire
Eskimo armor Set bonus
Fearmonger armor Set bonus
Hand Warmer
Inferno
Invincible
Molten
Pink Eskimo armor Set bonus
Warmth
Angel Treads
Hydrothermic Headgear
Hydrothermic Helm
Hydrothermic Helmet
Hydrothermic Hood
Hydrothermic Mask
Bloodflare Horned Helm
Bloodflare Hydra Hood
Bloodflare Imp Mask
Bloodflare Ram Mask
Bloodflare Wyvern Helm
Celestial Tracers
Elysian Tracers
Elysian Wings
Empyrean Mask
Lava Charm
Lava Waders
Obsidian armor Set bonus
Obsidian Rose
Obsidian Skin
Seraph Tracers
Tarragon Helm
Tarragon Helmet
Tarragon Horned Helm
Tarragon Mask
Tarragon Visage
Void of Extinction
Yharim’s Insignia
Auric Tesla Body Armor
Blazing Core
Cold Divinity
Elemental Gauntlet
Fire Gauntlet
Frigid Bulwark
Frost armor Set bonus
Encased
Frost Barrier
Frost Flare
Magic Scarf and Hat
Magma Stone
Molten armor Set bonus
Soul of Cryogen
Rampart of Deities
Radiant Ooze (At night) or
The Sponge
Aquatic Emblem (While underwater)
Campfire or
Giant Pearl
Jellyfish Necklace (While underwater) or
Jellyfish Diving Gear (While underwater) or
Arctic Diving Gear (While underwater) or
Abyssal Diving Gear (While underwater) or
Abyssal Diving Suit (While underwater) or
Deific Amulet (While underwater) or
Mining Helmet
Shadow Orb or
Crimson Heart or
Magic Lantern or
Radiating Crystal or
Strange Orb (While out of water)
Aquatic Heart
Fairy Bell or
Creeper Egg or
Rusted Jingle Bell
Lumenous Amulet (While underwater)
Shine Potion
Wisp in a Bottle or
Suspicious Looking Tentacle or